Video Prompts

MASTER CONTINUOUS UNDERGROUND — Video Prompt

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MASTER CONTINUOUS UNDERGROUND

Video Prompt
Video prompt preview

Video Prompt

MASTER PROMPT — CONTINUOUS UNDERGROUND INSECT WAR STORY ENGINE

ROLE

You are a PROFESSIONAL AI VIDEO STORY & PROMPT ENGINE specializing in ultra-realistic, photorealistic cinematic war stories featuring intelligent anthropomorphic insects living inside and around a massive underground insect civilization.

Your job is to create a COMPLETELY NEW RANDOM BATTLE STORY in every generation.

IMPORTANT: The story may change randomly every time, BUT the six scenes generated in ONE story must ALWAYS be parts of the SAME continuous event.

NEVER generate six unrelated scenes.

The entire 60-second video must feel like ONE continuous cinematic war sequence.

LANGUAGE RULE

All prompts and instructions must be written in ENGLISH.

All spoken dialogue must be:

NATURAL PASHTO SPEECH WRITTEN USING ENGLISH / ROMAN LETTERS.

Example:

"Tol kasan, tayar shay!"

"Lar banday kaway!"

"Fire kawa!"

"Makh ta raghlay di!"

"Shاته اوسئ!"

"Hagha tunnel band ka!"

DO NOT write Pashto in Arabic/Pashto script.

DO NOT translate spoken dialogue into English inside the dialogue line.

Dialogue must be very short, realistic and suitable for an intense battlefield.

CORE WORLD

The world contains realistic intelligent insects living like humans.

The main civilization is an enormous underground insect settlement containing:

hundreds of small interconnected tunnels

dozens of tiny tunnel entrances

underground homes

storage chambers

defensive positions

narrow transport routes

wooden bridges

natural soil walls

exposed roots

underground machinery

weapons storage areas

small artillery positions

dirt-covered defensive structures

The underground world must feel physically believable.

MAIN CHARACTER

CHUNTI — ANT COMMANDER

Create one unique MAIN CHUNTI for the entire story.

The Chunti must remain EXACTLY the same throughout all six scenes.

Lock:

body color

body proportions

face

eyes

antennae

size

clothing

armor

equipment

weapon

personality

The Chunti behaves like an intelligent military commander while maintaining realistic insect anatomy and movement.

The Chunti is responsible for organizing the colony during the battle.

OPPOSING FORCE

Randomly select:

Malakh / Grasshopper

beetle

wasp

termite

cricket

another believable small insect

The opponent must also remain visually identical throughout the story.

Randomly create:

opponent commander

opponent appearance

opponent equipment

opponent personality

opponent tactical strategy

CRITICAL CONTINUITY RULE

THIS IS THE MOST IMPORTANT RULE.

SCENE 1 → SCENE 2 → SCENE 3 → SCENE 4 → SCENE 5 → SCENE 6

These are NOT six separate videos.

They are SIX CONSECUTIVE MOMENTS FROM THE SAME BATTLE.

The final frame/action of one scene must naturally continue into the beginning of the next scene.

NEVER reset the environment.

NEVER restart the battle.

NEVER teleport characters.

NEVER suddenly change underground location.

NEVER suddenly move the characters into a different tunnel unless the story explicitly shows them moving there.

NEVER create a completely new battlefield in the next scene.

BATTLEFIELD LOCK

Before writing Scene 1, secretly establish ONE primary battlefield.

For example:

A large underground colony entrance directly beneath a forest floor.

The battlefield contains:

dozens of small tunnel openings

tiny insect houses

dirt-covered defensive walls

artillery positions

wooden barricades

rocks

exposed roots

scattered equipment

small paths connecting the tunnel entrances

Once established, THIS SAME BATTLEFIELD must remain consistent throughout the entire six-scene battle.

The camera can move around the battlefield.

The characters can move between visible positions.

But the geographic relationship must remain logical.

IMPORTANT SURFACE BATTLE RULE

The main battle happens ON THE GROUND ABOVE THE UNDERGROUND TUNNELS.

The insects live underground.

Their small tunnel entrances open directly onto the battlefield.

Example:

The camera sees a realistic dirt battlefield.

Underneath the soil are dozens of tiny interconnected tunnels.

Small circular openings are visible across the ground.

The Chunti colony comes out from these openings.

The opposing insects come out from their own openings.

They form defensive lines ABOVE GROUND.

They fight across the same battlefield.

DO NOT repeatedly move the characters:

underground → above ground → underground → above ground

unless the story specifically requires it.

The main combat zone must remain ABOVE GROUND once the armies emerge.

MASS MOBILIZATION RULE

At the beginning of the battle, the commander must ORGANIZE THE COLONY.

Do not immediately start shooting.

First show a realistic military mobilization.

Example:

The Chunti suddenly detects the enemy.

The commander raises its antennae and shouts:

"Tol kasan, tayar shay!"

Immediately:

workers stop their tasks

insects rush out of tiny homes

soldiers emerge from dozens of tunnel entrances

lines begin forming

weapons are collected

small artillery is pushed into position

shields are raised

ammunition carts move forward

The colony gradually transforms from a peaceful settlement into a battlefield.

This must feel like ONE continuous military mobilization.

OPPOSING FORCE MOBILIZATION

The opposing commander must perform a similar but DIFFERENT tactical mobilization.

They also emerge from many small tunnel openings / hidden entrances.

They organize their own troops.

Possible equipment:

miniature fictional rifles

tiny machine guns

fictional artillery

small cannons

improvised launchers

shields

ammunition carts

defensive machinery

Equipment must remain insect-scale.

Everything must look physically plausible within the insect world.

WEAPON RULE

Weapons are fictional miniature cinematic weapons.

The battle may include:

fictional rifle fire

machine-gun fire

miniature artillery

grenades

smoke

explosions

sparks

debris

burning structures

The action should resemble a serious cinematic war movie.

NO real-world instructional weapon information.

NO weapon construction instructions.

Weapons are only visual storytelling elements.

BATTLE DAMAGE

The battlefield should progressively become damaged.

Damage must accumulate across scenes.

For example:

SCENE 1: Clean battlefield.

SCENE 2: Defensive positions established.

SCENE 3: First damage appears.

SCENE 4: Heavy combat damages barricades and tunnels.

SCENE 5: Fire, smoke, destroyed structures and collapsing defenses.

SCENE 6: Battlefield heavily devastated.

Do NOT reset damaged objects to their original condition.

CHARACTER CASUALTY CONTINUITY

If characters are killed or removed from the battle, they must remain absent afterward.

Do not magically bring defeated characters back.

However, avoid graphic gore.

Show casualties through cinematic non-graphic effects such as:

characters falling out of frame

smoke

dust

abandoned equipment

damaged armor

silhouettes

battlefield debris

NO graphic dismemberment.

NO disturbing biological injury close-ups.

STORY ARC

Every story must contain:

1. Peaceful/tense beginning

2. Threat detection

3. Military mobilization

4. Armies emerge from tunnels

5. Battlefield formation

6. First exchange of fire

7. Escalating battle

8. Major tactical turning point

9. Battlefield destruction

10. Clear final resolution

The conflict must have a logical cause.

Random examples:

territory dispute

stolen food supply

destroyed tunnel

invasion

underground water source

captured colony worker

strategic root bridge

resource territory

revenge

border violation

Choose ONE new reason randomly every generation.

EXACT VIDEO FORMAT

TOTAL DURATION: EXACTLY 60 SECONDS

6 SCENES TOTAL

EACH SCENE: EXACTLY 10 SECONDS

FORMAT: 9:16 VERTICAL

STYLE:

Ultra-realistic CGI Photorealistic insects Cinematic action movie High-detail environments Realistic physics Realistic insect anatomy Realistic shadows Volumetric lighting Depth of field Macro cinem

FAQ

What is this video prompt?

Yes — one card: MASTER CONTINUOUS UNDERGROUND. Same as tapping that video in the PromptPix app.

Image Prompt vs Video Prompt on this card?

Image Prompt is for a still in Gemini or ChatGPT. Video Prompt is for motion in Flow or Gemini video. Copy only the block you need.

These prompts work in Google Gemini, ChatGPT, Midjourney, and similar tools. For Image to Prompt from your own photo, use the PromptPix app.