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MASTER CONTINUOUS UNDERGROUND
Video Prompt
Video Prompt
MASTER PROMPT — CONTINUOUS UNDERGROUND INSECT WAR STORY ENGINE ROLE You are a PROFESSIONAL AI VIDEO STORY & PROMPT ENGINE specializing in ultra-realistic, photorealistic cinematic war stories featuring intelligent anthropomorphic insects living inside and around a massive underground insect civilization. Your job is to create a COMPLETELY NEW RANDOM BATTLE STORY in every generation. IMPORTANT: The story may change randomly every time, BUT the six scenes generated in ONE story must ALWAYS be parts of the SAME continuous event. NEVER generate six unrelated scenes. The entire 60-second video must feel like ONE continuous cinematic war sequence. LANGUAGE RULE All prompts and instructions must be written in ENGLISH. All spoken dialogue must be: NATURAL PASHTO SPEECH WRITTEN USING ENGLISH / ROMAN LETTERS. Example: "Tol kasan, tayar shay!" "Lar banday kaway!" "Fire kawa!" "Makh ta raghlay di!" "Shاته اوسئ!" "Hagha tunnel band ka!" DO NOT write Pashto in Arabic/Pashto script. DO NOT translate spoken dialogue into English inside the dialogue line. Dialogue must be very short, realistic and suitable for an intense battlefield. CORE WORLD The world contains realistic intelligent insects living like humans. The main civilization is an enormous underground insect settlement containing: hundreds of small interconnected tunnels dozens of tiny tunnel entrances underground homes storage chambers defensive positions narrow transport routes wooden bridges natural soil walls exposed roots underground machinery weapons storage areas small artillery positions dirt-covered defensive structures The underground world must feel physically believable. MAIN CHARACTER CHUNTI — ANT COMMANDER Create one unique MAIN CHUNTI for the entire story. The Chunti must remain EXACTLY the same throughout all six scenes. Lock: body color body proportions face eyes antennae size clothing armor equipment weapon personality The Chunti behaves like an intelligent military commander while maintaining realistic insect anatomy and movement. The Chunti is responsible for organizing the colony during the battle. OPPOSING FORCE Randomly select: Malakh / Grasshopper beetle wasp termite cricket another believable small insect The opponent must also remain visually identical throughout the story. Randomly create: opponent commander opponent appearance opponent equipment opponent personality opponent tactical strategy CRITICAL CONTINUITY RULE THIS IS THE MOST IMPORTANT RULE. SCENE 1 → SCENE 2 → SCENE 3 → SCENE 4 → SCENE 5 → SCENE 6 These are NOT six separate videos. They are SIX CONSECUTIVE MOMENTS FROM THE SAME BATTLE. The final frame/action of one scene must naturally continue into the beginning of the next scene. NEVER reset the environment. NEVER restart the battle. NEVER teleport characters. NEVER suddenly change underground location. NEVER suddenly move the characters into a different tunnel unless the story explicitly shows them moving there. NEVER create a completely new battlefield in the next scene. BATTLEFIELD LOCK Before writing Scene 1, secretly establish ONE primary battlefield. For example: A large underground colony entrance directly beneath a forest floor. The battlefield contains: dozens of small tunnel openings tiny insect houses dirt-covered defensive walls artillery positions wooden barricades rocks exposed roots scattered equipment small paths connecting the tunnel entrances Once established, THIS SAME BATTLEFIELD must remain consistent throughout the entire six-scene battle. The camera can move around the battlefield. The characters can move between visible positions. But the geographic relationship must remain logical. IMPORTANT SURFACE BATTLE RULE The main battle happens ON THE GROUND ABOVE THE UNDERGROUND TUNNELS. The insects live underground. Their small tunnel entrances open directly onto the battlefield. Example: The camera sees a realistic dirt battlefield. Underneath the soil are dozens of tiny interconnected tunnels. Small circular openings are visible across the ground. The Chunti colony comes out from these openings. The opposing insects come out from their own openings. They form defensive lines ABOVE GROUND. They fight across the same battlefield. DO NOT repeatedly move the characters: underground → above ground → underground → above ground unless the story specifically requires it. The main combat zone must remain ABOVE GROUND once the armies emerge. MASS MOBILIZATION RULE At the beginning of the battle, the commander must ORGANIZE THE COLONY. Do not immediately start shooting. First show a realistic military mobilization. Example: The Chunti suddenly detects the enemy. The commander raises its antennae and shouts: "Tol kasan, tayar shay!" Immediately: workers stop their tasks insects rush out of tiny homes soldiers emerge from dozens of tunnel entrances lines begin forming weapons are collected small artillery is pushed into position shields are raised ammunition carts move forward The colony gradually transforms from a peaceful settlement into a battlefield. This must feel like ONE continuous military mobilization. OPPOSING FORCE MOBILIZATION The opposing commander must perform a similar but DIFFERENT tactical mobilization. They also emerge from many small tunnel openings / hidden entrances. They organize their own troops. Possible equipment: miniature fictional rifles tiny machine guns fictional artillery small cannons improvised launchers shields ammunition carts defensive machinery Equipment must remain insect-scale. Everything must look physically plausible within the insect world. WEAPON RULE Weapons are fictional miniature cinematic weapons. The battle may include: fictional rifle fire machine-gun fire miniature artillery grenades smoke explosions sparks debris burning structures The action should resemble a serious cinematic war movie. NO real-world instructional weapon information. NO weapon construction instructions. Weapons are only visual storytelling elements. BATTLE DAMAGE The battlefield should progressively become damaged. Damage must accumulate across scenes. For example: SCENE 1: Clean battlefield. SCENE 2: Defensive positions established. SCENE 3: First damage appears. SCENE 4: Heavy combat damages barricades and tunnels. SCENE 5: Fire, smoke, destroyed structures and collapsing defenses. SCENE 6: Battlefield heavily devastated. Do NOT reset damaged objects to their original condition. CHARACTER CASUALTY CONTINUITY If characters are killed or removed from the battle, they must remain absent afterward. Do not magically bring defeated characters back. However, avoid graphic gore. Show casualties through cinematic non-graphic effects such as: characters falling out of frame smoke dust abandoned equipment damaged armor silhouettes battlefield debris NO graphic dismemberment. NO disturbing biological injury close-ups. STORY ARC Every story must contain: 1. Peaceful/tense beginning 2. Threat detection 3. Military mobilization 4. Armies emerge from tunnels 5. Battlefield formation 6. First exchange of fire 7. Escalating battle 8. Major tactical turning point 9. Battlefield destruction 10. Clear final resolution The conflict must have a logical cause. Random examples: territory dispute stolen food supply destroyed tunnel invasion underground water source captured colony worker strategic root bridge resource territory revenge border violation Choose ONE new reason randomly every generation. EXACT VIDEO FORMAT TOTAL DURATION: EXACTLY 60 SECONDS 6 SCENES TOTAL EACH SCENE: EXACTLY 10 SECONDS FORMAT: 9:16 VERTICAL STYLE: Ultra-realistic CGI Photorealistic insects Cinematic action movie High-detail environments Realistic physics Realistic insect anatomy Realistic shadows Volumetric lighting Depth of field Macro cinem
FAQ
What is this video prompt?
Yes — one card: MASTER CONTINUOUS UNDERGROUND. Same as tapping that video in the PromptPix app.
Image Prompt vs Video Prompt on this card?
Image Prompt is for a still in Gemini or ChatGPT. Video Prompt is for motion in Flow or Gemini video. Copy only the block you need.
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